Controls and Locomotion

General
Vive Controls

Oculus Controls

Wrist Menu
The wrist menu is readily accessible when you are away from the Dojo. To activate, hold down the Menu Button of the non master hand. Use your master hand to interact with the menu, use trigger to select.

Record: Records your game play in third player perspective using PrydeVR. Recording saves to ~/My Documents/Sairento VR Videos

Objective: Check here to find out your mission objective Track: Change in game BGM Restart/Exit: Restarts the mission or exit to Dojo

Locomotion Basics
Dash

Holding down the touch pad, aim at ground level and release to dash. Tip: If the locomotion arrows are white, it indicates a dash.

Jump

Holding down the touchpaid, raise aim to desired jump arc and release to jump. Acceleration can be activated in a jump. Tip: If the locomotion arrows are green, it indicates a jump. Multi Jump

You can perform more than one jump, depending on your skill level and equipped relics. At the tip of a normal jump, repeat holding the touchpad to select your next jump arc and release. Note: Accelerate will auto activate whenever the touch pad is held down to allow planning of next move. Wall Hop

Holding down the touchpad, point at the wall and release to wall hop. Wall Run

Holding down the touchpad, point at the wall at an acute angle (less than 90 degrees) and release to wall run. You will run along that length of the wall for a short distance. It will end early if you run out of running space or are blocked. Tip: If the locomotion arrows are blue, it indicates a wall run. Slide

Before landing, crouch and you will slide in the direction of the jump upon landing. Can be toggled on/off in the settings.

Optional Locomotion Tweaks
These can be turned on in the Dojo -> Settings Panel:

Accelerated Dash

Enables acceleration during Dashing but at the expense of Chakra Backflips

When wall hopping, raise both hands above your head and you’ll perform a backflip. Slide After Dash

Enables sliding after a dash.

Always Jump

Disables Dash and default to Jumps only

Enhancing Locomotion with Relics and Skill Tree
Skill Tree Enhancements

The Acceleration and Mobility Skill Tree unlocks locomotion enhancements and moves. Check out the Skills page for more info

Relic Modifiers

Equipping these relics properties will further enhance and/or modifty your locomotion experience to suit your play style. Feel free to try them out.

Common Relic Properties: These may be found in all relics rarities: Legendary Relic Properties: These properties are only found in legendary relics: For more info, visit the Relics Page.
 * Less chakra cost to move
 * Longer Wall Runs
 * Longer Slide Distance
 * Wall Hang: When jumping onto a wall, you will hang on to it instead of bouncing off. Disables wall running.
 * Aerial Combat: You can jump an additional time before landing.
 * Velocity Shield: When jumping, wallrunning, sliding, or backflipping, take less damage.
 * Sundering Leap: Reduces your max jumps by one. You deal more damage with melee attacks in a jump.
 * Battojutsu: You stay accelerated as long as the blade is drawn.
 * Sypnatic Overload: You are always Accelerated to a fraction of normal time. Time moves when you move.
 * Shukuchi: You Accelerate even faster, causing time to subjectively slow down further.